Simulation of Realistic Water on 3D Game Scene

Xiang Dong Xu, Kun Zou · Procedia Engineering · 2012

Realistic water simulation has been one of the classic challenges of real-time computer graphics, especially in 3D games and animations. The paper proposed an improved water simulation method based on sine function. Using GPU programming, realized real-time water rendering on 3D game scene. At the same time, by using cube map, rendering to a texture, projective texturing and normal mapping techniques, etc, the paper implemented the reflection and refraction, and put forward a simple method to enhance waves and ripples effect. Experimental results demonstrate this simulation method is realistic, rapid and applicable in real-time 3D games.

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