Just-in-time design in a fast-paced product group

Margo Lustig Ezekiel · 2000

In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional waterfall method of writing a detailed specification for each feature before development begins is often not realistic. Instead, by using a just-in-time design method, the designer understands how much design direction is needed at each stage of the development process, and delivers that. The larger components must be well defined initially, while other parts can be left sketchy. The designer can spread the workload over the entire length of the project, using different steps to refine the design. Delivering the design in stages gives the design a chance to mature.

Read the paper · More papers on PaperTik