The rigid body physics component
Stephen N. Matsuba, Alan D. Hudson, Justin Couch · 2005
This presentation describes a proposed amendment to the X3D Specification that will add a rigid body physics component for integrating a physics engine into X3D. The Rigid Body Physics Component provides the ability to influence the visual output of the scene graph in accordance to some of the laws of physics. In this proposal, a subset of the laws of physics is covered: those associated with rigid bodies. Rigid body physics models deal with objects as solid, unchangeable sets of mass with a velocity. These bodies can be connected together with the use of various forms of joints that allow one body's motion to affect that of another.