Finding the design pattern from the source code for developing reusable object oriented software

Mohammad Sabbir Hasan · 2009

One of the principal goals of object-oriented software is to improve the reusability of software components. In this paper the identification of design patterns from source code is described to improve the reusability of software. The methodology for parsing scheme to recover the design pattern from the source code is described by defining interactions between objects. Three industrial softwares are use in case study to verify the methodologies and sufficient experimental results are presented.

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