Human face model based on LOD and texture-mapping
Chuanzhen Rong, Yue Zhen-jun, Yongxing Jia, Yuan Wang, Yu Yang · 2012
In this paper, attentions are paid much on three-dimensional human face model construction. We first applied 3DMax tool in face modeling and use OpenGL to draw 3D human face under VC++ environment, then use LOD(Level of Details) to delete some unnecessary lines and faces. Based on the model, we can get our needed three-dimensional face model. Then give the model texture, so the model can get the facial features of skin, eyes and hair. It looks more actual.