Scripted smarts in an intelligent virtual environment
Eike Falk Anderson · 2008
We present a Simple Entity Annotation Language (SEAL) for the definition of believably intelligent game character behaviour. The SEAL system provides mechanisms that allow entity behaviour definition through the creation of an annotated world. Thus, by combining rule-based systems with affordance theory, this C-like scripting language provides a unified approach to the definition of virtual entities as well as the "smart" objects that the entities can interact with in the virtual game world within one behaviour definition language for virtual entities.