Rendering from compressed high dynamic range textures on programmable graphics hardware
Lvdi Wang, Xi Wang, Peter‐Pike Sloan, Li‐Yi Wei, Xin Tong, Baining Guo · 2007
High dynamic range (HDR) images are increasingly employed in games and interactive applications for accurate rendering and illumination. One disadvantage of HDR images is their large data size; unfortunately, even though solutions have been proposed for future hardware, commodity graphics hardware today does not provide any native compression for HDR textures.