Fitting Simulation Evaluated on Self Body Scanned and Programmed Avatars

Shu‐Hwa Lin, Rayneld Johnson, Juyoung Kang, Didier Stricker, Yan Cui · 2013

Avatars and virtual fitting simulations provide an opportunity for designers to view designs and fit on the body prior to construction.Additionally, computer programs now offer a selection of avatars.This study explores and evaluates a fitting simulation using a custom avatar developed through self body scanning and a pre-programmed avatar selected from 3D CAD virtual prototyping software.For the fitting simulation, a convenience sample of ten volunteers developed their own custom avatar using the Kinect 3D Body Scanning system and then selected an existing computer avatar based on their measurements from the prototyping software, Optitex.Pattern designs were then selected from the software and fitted on both avatars.Using select criteria, three design professionals assessed the fit of the designs on each avatar and compared the results.Findings indicate differences in the appearance and aesthetics of the avatars, realistic reflection of individual differences in body types and accuracy of the relationship of the garment to the body.Although the programmed avatar offers a more refined aesthetically pleasing body image, the custom self body scanned avatar provides more realistic body proportions, fabric drape and fit.

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