Implementing Virtual Agents: a HABA-Based Approach

Alejandro Garcés, Ricardo Quirós, Miguel Chover, Emilio Camahort · The International journal of Multimedia & Its Applications · 2010

In recent years developments in gaming technology have focused on Massively Multi-User Persistent Worlds.This virtual communities host thousands of users interacting with each other through the Internet in real time.Such communities require new distributed programming paradigms for implementing the virtual life management.In this work we present a practical methodology to add Virtual Agents to Massively Multi-User Persistent Worlds.To demonstrate the use of our methodology we present a realworld application.It adds a set of virtual agents to a 3D chat.The agents survey the users to obtain data to evaluate the processes and components of the virtual world.

Read the paper · More papers on PaperTik