Storage-free terrain simulation
Maurice Danaher, Warren Creemers · 2004
This paper presents a method for simulating terrain by visualising landscape data in real-time. Current storage-based simulators are limited in the size and detail of the terrain that they can produce due to the storage of the terrain data on the hard disk. A method for terrain simulation is presented that is "storage-free". The method has been implemented in a simulator and the results produced are compared with two popular simulation programs. While the execution as expected is slower the map sizes produced are enormous in comparison to the others.