Realism in Computer Graphics: A Survey

John Amanatides · IEEE Computer Graphics and Applications · 1987

This article surveys most of the major issues to be dealt with when generating realistic images, and covers papers up to December 1985. It begins with an overview of the rendering process and a quick review of visible-surface-determination algorithms. Then, in more detail, it discusses shading, antialiasing, texture mapping, shadows, and optical effects and closes witha discussion of modeling primitives.

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