Hey Peratama
Xin Xu, Jianming Wu, Kengo Fujita, Tsuneo Kato, Fumiaki Sugaya · 2014
In this paper, we designed a breeding game application for smartphone with a spoken dialogue interface. Though there are some public deployments of speech interface on mobile devices, the habitual and continual use still remains a difficult issue. We propose a novel design concept of breeding a dialogue agent, an animated character, through taking care and having dialogues, to establish intelligent and useful conversations. Setting the 20s-40s females as the initial target users, a new spoken dialogue application in the form of breeding game was designed by means of Human-Centered Design. The game scenario was efficiently developed from the proposed concept according to the target users' experiences of using smartphones and playing mobile games. Scenario-based acceptability evaluation verified that the game scenario is highly accepted by the target users. We released the game on Google Play recently. The real-world log data proved the novelty of our design, in which over 23.3% users were keeping speaking in the game continually.