Educational virtual game scenario generation for serious games

Olivier Janssens, Koen Samyny, Rik Van de Walle, Sofie Van Hoecke · 2014

In order to help youngsters who are confronted with cyberbullying, the Friendly ATTAC project aims to develop a serious game. In this paper the novel virtual game scenario generation process for this serious game is presented. The goal of the process is to allow non-technical users to model virtual scenarios. After writing the scenarios, the scenarios can be modelled in ATTAC-L and afterwards translated in computer interpretable XML. This XML is then used to automatically build the scenario within the game engine so that it can be played. This paper details the ATTAC-L scenario generation and how it is translated to an in game scenario. Thanks to the presented tools and methods, it is possible to transform a written scenario into an in game virtual game scenario.

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