Efficient production techniques for high quality lighting in vast open world games
Carl Ross · 2015
Avalanche Studios released Just Cause 2 in 2010. This massive open world supported no shadow casting lights (other than the sun) and used a forward renderer. With Mad Max, Avalanche Studios have moved to a deferred renderer, using HDR, tone maps and a physically based lighting model. This engine supports multiple shadow casting lights as well as our primary sunlight.