Compressed lossless texture representation and caching

Tetsuo Inada, Michael D. McCool · 2006

A number of texture compression algorithms have been proposed to reduce texture storage size and bandwidth requirements. To deal with the requirement for random access, these algorithms usually divide the texture into tiles and apply a fixed rate compression scheme to each tile. Fixed rate schemes are by nature lossy, and cannot adapt to local changes in image complexity. Multiresolution schemes, a form of variable-rate coding, can adapt to varying image complexity but suffer from fragmentation and can only compress a limited class of images. On the other hand, several lossless image compression standards have been established. Lossless compression requires variable-rate coding, and more efficient lossy algorithms also use variable-rate coding. Unfortunately, these standards cannot be used directly as texture compression schemes since they do not allow random access.

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