Collaborative augmented reality environments

Monika Büscher, Michael L. Christensen, Kaj Grønbæk, Peter Gall Krogh, Preben Mogensen, Dan Shapiro, Peter Ørbæk · 2000

In this work, we present a new method for displaying stereo scenes, which speeds up the rendering time of complex geometry. We first discuss a scene splitting strategy, allowing us to partition objects to the distant background or the near foreground. Furthermore, wededuce a computation rule for positioning a cutting plane in the scene.

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