Content centric battlefield visualization mechanism and solutions

Gaurav Tripathi, Dhananjay Kumar Singh, Hoon Jae Lee · 2014

We are designing a content centric battlefield architecture model to support Soldiers/Army, which are going to visualise and analysis of the Input receive raw data at data mining station. Previously, we had limited traffic in Battlefield networks and small number of known private servers with their contents and security concerns. The users of secured server interacted with limited number of servers which were known in advance. Today, the Battlefield networking, surveillance traffic, content servers and hybrid information have increased dynamically. The present Battlefield architecture is handling only data streams of bits between-end-to-end system for content of Battlefield services and its objects. The modern battlefield techniques and architecture is constantly evolving. Therefore, we need more resources to effectively visualize the pattern of the battlefield objects and situations. This paper presents a novel architecture model for interaction between battlefield entities based on content model for search. Where the basic object of battlefield is use as content irrespective of its location to be used for higher interaction between entities.

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