Comparing computer-generated military actors with specific skills

David A. Van Veldhuizen, Gary B. Lamont, Eugene Santos · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1998

The US military sees a great use for software agent technology in its `synthetic battlespace', a Distributed Virtual Environment currently used as a training and planning arena. The Computer Generated Actors (CGAs) currently used in the battlespace display varying capabilities, but state of the art falls short of presenting believable agents. This lack of `believability' directly contributes to simulation and participant inconsistencies. Even if CGAs display believable behavior no formalized methodology exists for judging that display or for comparing CGA performance. A formal method is required to obtain a quantitative measurement of performance for use in assessing a CGA's performance in some simulation, and thus its suitability for use in the battlespace. This paper proposes such a quantitative evaluation method for determining an agent's observed degree of performance as related to skills. Since the method delineates what is being measured and the criteria upon which the measurement is based, it also explains the particular evaluation given for specific military CGAs.

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