High-Resolution Terrain Rendering Algorithm Based on Fractal Theory

Bo Li, Bao Hui Di, Rui Xing Fan, Shen Li, Jun Yang · Advanced materials research · 2013

In order to get further improvement of the rendering speed, and the establishment of a high precision terrain at the same time, this paper discusses the high precision terrain rendering algorithms of the specific content and characteristics based on the fractal theory. The analysis shows that: in order to draw out more realistic topography, there must be the magnitude of the terrain data as the foundation in the present terrain simulation field,. Even the terrain data is rich enough, it also have certain defective, which can cause untruthfulness of the vision. This paper can improve the rendering speed and establish a high precision terrain based on the fractal theory at the same time.

Read the paper · More papers on PaperTik