Linking Functionality for Ubiquitous Virtual Reality
Yoosoo Oh, Woontack Woo · 2012
In this paper, we describe the context of interest as linking functionality for ubiquitous VR and discuss how to apply it in the ubiquitous VR environments. We first explain a ubiquitous VR environment and its features. Then we present the context of interest as a linking method for making ubiquitous VR environments. This paper illustrates ubiquitous VR as realizing mirrored VR in ubiquitous computing-enabled physical spaces such that the dual (both real and virtual) realities are tightly coupled and synchronized through the context of interest.