Kids as data

Murray G. Crease · 2006

This paper describes the design and implementation of a science exhibit aimed at giving children an understanding of the different factors that can affect the speed of a computer. The exhibit uses tangible interaction engaging visitors in a way that would not be possible using standard interaction techniques such as a keyboard and mouse. An informal evaluation of the initial prototype has indicated that the exhibit is successful at informing the users of the concepts being presented.

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