Blind Running
Robb Mitchell, Cynthia S.B. Bravo, Andreas Heiberg Skouby, Ragna Lisa Möller · 2015
This paper introduces self-less play - a novel perspective upon how technology can foster teamwork through facilitating interpersonal interdependency. We illustrate this by presenting and analysing Blind Running - a wearable game platform comprising a pair of different headsets, each worn by one of two players standing back to back. The headsets deprive both wearers of directly seeing the world exterior to their helmet, but a camera on the outside of one helmet transmits live video of the environment for viewing by a screen on the interior of their partner?s helmet. We report upon initial playtests that set pairs the challenge of performing a variety of navigational and manual tasks against the clock. Participants and spectators found the experience provoking and entertaining. We offer four attention points to support developers interested in exploring the facilitating of self-less play through similar technical set ups.