Real-time bump mapped texture shading based-on hardware acceleration
Jiening Wang, Jizhou Sun · 2004
It would be more convinced if we can provide more realistic visual effects in a VR system. Bump mapping can simulate a surface bumpy appearance without any overload of increasing extra polygons. Techniques of programmable per-vertex shader and per-pixel shader have been introduced in recent years based on newly developed graphics hardware armed with powerful GPU. This makes ease in realizing real-time bump mapping and complex lighting computation. Firstly, the mathematics of bump mapping is discussed. And then real-time bump mapping implementation using per-pixel shading supported by programmable hardware is described. Finally we present our experimental result. It shows our method is desirable.