Reflections on the methodology of pervasive gaming

Bo Kampmann Walther · 2005

The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information embedded space, and accessibility space.

Read the paper · More papers on PaperTik