Experiments in the use of game technology for pre-visualization
Michael Andreas Nitsche · 2008
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre-visualization is a standard tool during pre-production of many modern film productions. First, the parallels between the two increasingly digitized technologies are discussed. Second, the paper outlines the special needs and problems posed by pre-visualization. It argues that animation control and camera control are the two main areas that need to be addressed. Finally, it presents a range of experiments that provide different practical approaches to these two core questions and utilize available game technology. The approach of these tests was to keep the rendering real-time -- "liquid" -- as long as possible. This follows original machinima-like production pipelines. Ultimately, the here presented prototypes illustrate the value of real-time game engines for pre-visualization as well as still prevailing limitations.