Hierarchical data structures and algorithms for computer graphics. II. Applications
Hanan Samet, Robert E. Webber · IEEE Computer Graphics and Applications · 1988
For pt.I see ibid., vol.8, no.3, p.48-68, May (1988). Advanced applications for preliminary display methods are focused on, with emphasis on the octree. Topics include use of the quadtree as a basis for hidden-surface algorithms, parallel and perspective projection methods to display a collection of objects represented by an octree, and the use of octrees to facilitate such image-rendering techniques as ray tracing and radiosity.>