Automatic image placement to provide a guaranteed frame rate
Daniel G. Aliaga, Anselmo Lastra · 1999
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate.Our approach trades off space for frame rate by using images to replace distant geometry.The preprocessing algorithm automatically chooses a subset of the model to display as an image so as to render no more than a specified number of geometric primitives.We also summarize an optimized layered-depth-image warper to display images surrounded by geometry at run time.Furthermore, we show the results of applying our method to accelerate the interactive walkthrough of several complex models.