Designing digital puppetry systems
Seth Hunter, Pattie Maes · 2013
This instructive video presents guidelines and best practices for designers of digital puppetry systems by demonstrating four common setups and illustrating the benefits and limitations of each approach. Practical suggestions and humorous examples of green-screening techniques, digital composition, using rod puppets and using a Kinect camera are included to illustrate the possibilities and pitfalls of real-time animation for HCI designers interested in using computer vision to support creative expression with physical objects.