Synthesis of new bowed-string sounds using physical models
Philippe Manoury · The Journal of the Acoustical Society of America · 2011
With a virtual bowed-string model, natural aspects of the sound and sound production, such as bow pressure, position, and velocity, control the realization of new synthetic sounds. It is the best way to resolve many problems in synthetic music involving phrasing, transitions, irregularity, and regularity. But what happens when you ask the model to simulate bow movements which are quite impossible for a human being? For example, to produce vertically an exaggerated pressure at the same time as an exaggerated slow motion of the bow across a string? That is even more interesting than to reproduce a simply natural acoustical sound.