Filter based alpha matting for depth image based rendering

Naoki Kodera, Norishige Fukushima, Yutaka Ishibashi · 2013

In this paper, we propose a free viewpoint image rendering method combined with filter based alpha matting for improving the image quality of image boundaries. When we synthesize a free viewpoint image, blur around object boundaries in an input image spills foreground/background color in the synthesized image. To generate smooth boundaries, alpha matting is a solution. In our method based on filtering, we make a boundary map from input images and depth maps, and then feather the map by using guided filter. In addition, we extend view synthesis method to deal the alpha channel. Experiment results show that the proposed method synthesizes 0.4 dB higher quality images than the conventional method without the matting. Also the proposed method synthesizes 0.2 dB higher quality images than the conventional method of robust matting. In addition, the computational cost of the proposed method is 100x faster than the conventional matting.

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