Peer-to-peer live streaming for Massively Multiplayer Online Games
Shakeel Ahmad, Christos Bouras, Eliya Buyukkaya, Raouf Hamzaoui, Andreas Papazois, Alex Shani, Gwendal Simon, Fen Zhou · 2012
One of the most attractive features of Massively MuItiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Garners within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. This demonstration presents a peer-to-peer live video system that enables MMOG players to stream screen-captured video of their game. Players can use the system to show their skills, share experience with friends, or coordinate missions in strategy games.