Non-uniform fractional tessellation
Jacob Munkberg, Jon Hasselgren, Tomas Akenine‐Möller · International Conference on Computer Graphics and Interactive Techniques · 2008
We present a technique that modifies the tessellator in current graphics hardware so that the result is a more uniformly distributed tessellation in screen space. For increased flexibility, vertex tessellation weights are introduced. Our results show that the tessellation quality is improved at a moderate cost.