A survey of variation techniques for repetitive games music
Axel Berndt, Raimund Dachselt, Rainer Groh · 2012
How much time will a player spend in an interactive scene? For the majority of game scenarios this is impossible to predict. Therefore, their musical accompaniment is usually disposed to continuously loop until player interaction triggers a change. This approach involves an existential danger: Sooner or later the player becomes aware of the repetitive character of the ambience design; the game scenario emerges as a mere mechanical arrangement and loses much of its integrity.