Applications of geometry and topology for quadrilateral meshprocessing and verifiable visualization

Claudio T. Silva · 2010

Computational geometry, computer graphics, and visualization are closely related ares that have had great synergy over the years. Point-based graphics~\cite{Gross:2007:PBG}, for example, grew out of contributions from all of these different areas. In this talk, we present results that show non-trivial applications of geometric and topological techniques to graphics and visualization.

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