Deep Boltzmann Machine for evolutionary agents of Mario AI
Hisashi Handa · 2014
Deep Learning has attracted much attention recently since it can extract features taking account into the high-order knowledge. In this paper, we examine the Deep Boltzmann Machines for scene information of the Mario AI Championship. That is, the proposed method is composed of two parts: the DBM and a recurrent neural network. The DBM extracts features behind perceptual scene information, and it learns off-line. On the other hand, the recurrent neural network utilizes features to decide actions of the Mario AI agents, and it learns on-line by using Particle Swarm Optimization. Experimental results show the effectiveness of the proposed method.