Real-Time and Interactive Water Simulation using Precomputed Navier-Stokes Equation

Kim Tae-yi, Kim Tae-yong · 2006

As computer gets more faster, developers apply more complex physics theory to games. But water simulation in games is limited to render realistically. Water in games flows periodically and Floating object doesn?t move depending on flow direction. Because it takes much time to simulate water, many physic methods cannot be applied to a game. This paper suggests a real time water simulation method by precomputed algorithm. This suggestion ensures real time and can interact floating objects realistically.

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