Research Note

Patrick M. O’Shea, CHRISTOPHER J. DEDE, Matthew Cherian · International Journal of Gaming and Computer-Mediated Simulations · 2011

This paper describes the results of a formative analysis of a redesigned Augmented Reality (AR) curriculum. The curriculum, Gray Anatomy, was designed based on lessons learned from the design and implementation process of a previous AR curriculum, Alien Contact! The positive and negative impacts of these modifications were evaluated through a qualitative analysis of gameplay and interview videos taken during two implementations of Gray Anatomy. Results are generally positive, showing that the modifications served their intended purpose; however, there were unintended consequences of these changes that warrant additional inspection.

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