A nondeterministic model for controlling the dramatization of interactive stories

Thiago R. Dória, Angelo E. M. Ciarlini, Alexandre A. Andreatta · 2008

This paper presents a new model to control the dramatization of interactive stories, which are dynamically generated and presented in a 3D animation format. This new model gives the possibility of variation in the representation of stories and allows some interference of the user over the story throughout the play, while assuring coherence and a smooth flow of the narrative. Moreover, the model guarantees that the events finish in the expected way and at the right time. The model is based on the representation of events by nondeterministic automata, which gives some autonomy to the actors in their micro-actions. In order to control the dramatization, policies are generated using an automated planning technique based on model checking. To validate the model, a prototype has been implemented to be incorporated into the interactive storytelling system Logtell

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