There is more to Interaction with Public Displays than Kinect
Stefan Schneegaß · 2015
Public display research is highly influenced by available consumer devices such as the Microsoft Kinect that shape current interaction techniques. These interaction techniques have inherent drawbacks such as a necessity for a specific distance to the display. In contrast, research on wearable devices provides solutions that have the capability to overcome these drawbacks. In addition to that, entirely new interaction techniques can be developed with wearable devices. In this paper, we introduce potential input devices as well as challenges of using wearable devices to interact with public displays.