Augmentation techniques for efficient exploration in head-mounted display environments
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus Hinrichs, Markus Lappe · 2010
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the limited field of view (FOV) subtended by the display units in front of the user's eyes more effort is required to explore a VE by head rotations than for exploration in the real world.