GOLEM: Generator Of Life Embedded into MMOs
Andrea Bocco Guarneri, Dario Maggiorini, Laura Anna Ripamonti, Marco Trubian · 2013
Massively Multi-player Online Role-Playing Games and Massively Multiplayer Online games are complex and costly system from both a game design and a technical point of view. Among their many issues, in this paper we tackle the problem of incrementing players thrill by supplying them plenty of freshly produced, unpredictable monsters. To achieve this goal we have designed, developed and tested GOLEM, a genetic-based approach to the evolution of new species of monsters for video games. 1.