Interactive shader development

Peter Dahl Ejby Jensen, Nicholas Francis, Bent Dalgaard Larsen, Niels Jørgen Christensen · 2007

Since the introduction of programmable graphics hardware, the creation of shader programs has played an increasingly important role in real-time graphics. Programming shaders is no trivial task, and this has led to the introduction of graphical shader editor tools. Using these tools, shaders are authored by connecting nodes and building a shade tree.

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