Interactive prototyping for ubiquitous augmented reality user interfaces

Otmar Hilliges, Christian Sandor, Gudrun Johanna Klinker · 2006

User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this paper we present a twofold approach that consists of an execution engine for ubiquitous augmented reality user interfaces and a runtime development environment that enables rapid prototyping and live system adaption for such advanced user interfaces.

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