Fast Ray-Tetrahedron Intersection Using Plucker Coordinates

Nikos Platis, Theoharis Theoharis · Journal of Graphics Tools · 2003

We present an algorithm for ray-tetrahedron intersection. The algorithm uses Pliicker coordinates to represent the ray and the edges of the tetrahedron and employs a rob ust and efficient test to determine the intersection. The algorithm is highly optimized and provides a significant performance increase over related algorithms. Source code is available online.

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