Advanced modeling techniques for computer graphics

David S. Ebert · ACM Computing Surveys · 1996

In the past thirty years, modeling techniques in computer graphics have evolved significantly as the field has matured and attempted to portray the complexities of nature. Polygonal models, patches, points, and lines are insufficient to represent the complexities of natural objects and intricate man-made objects in a manageable and controllable fashion. Higher-level modeling techniques have been developed to provide an abstraction of the model, encode classes of objects, and allow high-level control and specification of the model. The goal of these advanced modeling techniques is to provide

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