Design reuse in hypermedia applications development

Gustavo H. Rossi, Daniel Schwabe, Alejandra Garrido · 1997

In this paper we discuss the use of design patterns for the process of building hypermedia applications. The idea of design patterns has been recently developed, and rapidly spread outside the object-oriented community to a general audience of software developers. By using patterns it is not only possible to document design experience with a very simple and comprehensible format, but also reuse the same experience several times for different applications. We argue that the hypermedia community will take a vital step towards better designs of hypermedia applications and systems by developing a pattern language for that domain. KEYWORDS: Design Patterns, Pattern Languages, Hypermedia Design, Navigation, Interface 1 INTRODUCTION Hypermedia applications are usually built from scratch, which is not surprising given the relative youth of the hypermedia market. However, the key reason of why hypermedia components are not systematically reused is that current design approaches are n...

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