Multi-Band Fourier Synthesis of Ocean Waves

Graham LeBlanc, Andrew Shouldice, Dirk V. Arnold, Stephen Brooks · Journal of Graphics Tools · 2012

We present an algorithm for generating animations of the ocean surface under deep-water conditions. The approach is based on statistical ocean wave models and relies on Fourier synthesis. We divide the range of wave numbers into several relatively narrow bands and perform the final synthesis in the spatial domain. The algorithm incurs only a small fraction of the computational costs of previous approaches but achieves a comparable level of visual fidelity, making it suitable for generating realistic animations in realtime.

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