Murky shooting
João Cordeiro, André Baltazar, Álvaro Mendes Barbosa · 2012
In this paper we introduce an effective approach for game design based on auditory, non-speech, feedback. We describe the design and implementation of a mobile application -- Murky Shooting - that makes use of sound to engage the user in a shooting game experience. Further, we discuss the pros and cons of the mobile version compared with the former desktop version and conclude with a presentation of the preliminary results, which prove that auditory cues solely are sufficient to provide an effective way of interaction, allowing the user to improve his/her performance and keep immersion in the game narrative.