State-of-the-art rendering techniques in real-time architectural visualization
Robert Kuchar, Timo Schairer · 2007
Today, high dynamic range (HDR) imaging, image-based lighting (IBL) and special effects techniques are common features found in many non-real-time rendering systems ("offline renderers"). Although slowly being adopted by game developers, few real-time rendering tools provide a seamless integration and persistent use of these techniques throughout their systems.