Real-time volumetric shadows using 1D min-max mipmaps
Jiawen Chen, Ilya Baran, Frédo Durand, Wojciech Jarosz · 2011
Light scattering in a participating medium is responsible for several important effects we see in the natural world. In the presence of occluders, computing single scattering requires integrating the illumination scattered towards the eye along the camera ray, modulated by the visibility towards the light at each point. Unfortunately, incorporating volumetric shadows into this integral, while maintaining real-time performance, remains challenging.